![naruto shippuden gekitou ninja taisen special road killer bee gnt naruto shippuden gekitou ninja taisen special road killer bee gnt](https://i.ytimg.com/vi/QX0aCdKxwpY/hqdefault.jpg)
This is the first Gekitō Ninja Taisen/ Clash of Ninja game to feature backward specials with the input "back+special button" ( Naruto Shippūden: Clash of Ninja Revolution 3 reuses this concept).
![naruto shippuden gekitou ninja taisen special road killer bee gnt naruto shippuden gekitou ninja taisen special road killer bee gnt](https://i.ytimg.com/vi/YgoP_qvg7qo/maxresdefault.jpg)
The Crisis Specials themselves are also remapped (mainly to down+special button), which however causes them to instead have slightly more startup in trade of being easier to access (if they have the same startup initial blow animation as neutral specials). The Crisis Special system is also less apparent, as characters' health bars no longer glow or show any indication of some sort when Crisis mode is in play. The 3-man cell mode also enables either 1 on 1, 2 on 2, 3 on 3, 3 on 1, 3 on 2 and 2 on 1, all in one tag mode. Most of it remains the same, only Gekitō Ninja Taisen! 4 enables certain combinations of team members having special attack combinations (done with forward+special). The game fleshes out the tag team mode from the last game, referred to as 3-man cell, which allows groups of characters to fight each other in turn.
![naruto shippuden gekitou ninja taisen special road killer bee gnt naruto shippuden gekitou ninja taisen special road killer bee gnt](https://i.ytimg.com/vi/m2zrHgOQI1Y/mqdefault.jpg)
However, extra liberties are taken such as the Sound 4 tempting Sasuke's leave whilst Naruto and Sakura are within presence (prompting Naruto to try and stop Sasuke earlier) and Itachi and Kisame getting into scuffles with the Sound 4 beforehand. The game's story and roster covers the events from the Sasuke Recovery Mission. 4 Super Gekitō Ninja Taisen 4/Super Clash of Ninja 4.